For a year now, Batman has been taking shape at the Warner Brothers studio at Montréal’s Quartier des spectacles, which adapted the Batman: Arkham City video game for Nintendo’s new Wii U console. Batman: Arkham City Armored Edition is the first console video game designed by the Montréal studio.
“Symbolically, it is very impressive to start with Batman. It shows Warner’s strength and its standing,” says Martin Carrier, studio head of Warner Brothers Games Montréal, which also launched an online Bugs Bunny game (Cartoon Universe) last spring.
Lots of pressure
The pressure on employees assigned to the project was even more intense as Batman: Arkham City (designed by UK-studio Rocksteady, part of the Warner family) was one of the most critically-acclaimed games in 2011.
“We needed to add to the experience of this already-incredible game, but without confusing people between the two screens,” says Patrick Emond, lead interface designer. “We placed the game map on the second screen, so people no longer had to pause the game to look at it.”
Around 20 of Warner Brothers Games Montréal’s 200 employees worked on Batman: Arkham City Armored Edition, which had a budget of several million dollars.
Warner Brothers is not the only video game studio staking on Sunday’s launch of Nintendo’s new Wii U console. Besides Nintendo, Ubisoft will be the most active studio, globally, during the launch of Wii U with six games, including Assassin’s Creed 3.
The Wii U version of Assassin’s Creed 3 was designed in Québec. The other Ubisoft games for the Wii U (Sports Connection, Just Dance 4, The Lapins Crétins Land, Your Shape: Fitness Evolved 2013 and ZombiU) were designed in France.
Source : Vincent Brousseau-Pouliot, La Presse (Montréal)